Problem with spawnactor on multiplayer

I managed to see your images and where is a GetPlayerCharacter usage. The point is if you call this on client, it’ll return a pawn of client player, but if you call it on server, even if event called from client, this function will always return host player pawn (player index 0 on server is always a host player).
Try to use GetOwningPlayerPawn function, it’ll return client’s pawn.