Problem with Road Mesh Collision if used with Spline Mesh

Labeling collider meshes as UBX_meshname.istnacenumber

Usually does the trick.

And the docs to follow for naming/etc.

Ofc, I use my own custom FBX exporter, which I did modify to allow proper exports.
I honestly do not recall if the default exporter considers the naming that way or not.

But anyone can likely watch a blender tutorial on it. Surely there’s plenty…

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