I do splines with simple collision all the time. It’s a bit of extra work, but I break up the collision into a bunch of boxes in my 3d modeling program before importing and UE will deform those with the splines.
I do splines with simple collision all the time. It’s a bit of extra work, but I break up the collision into a bunch of boxes in my 3d modeling program before importing and UE will deform those with the splines.