Problem With Radial Impulse

Hey , thanks for replying so quickly!

So I did what you said and checked “Velocity Change” and added “Event Tick” instead of the mouse click and every time my player approaches the ball the ball would fly away, which is exactly what I wanted. It also works without checking “Velocity Change”. It seems like the reason it doesn’t work is because it’s not taking in any inputs since I tried a variety of keys and it’s still not working, any idea how to fix that?

I am quite new to Unreal Engine, is there documentation on the units and angles calculation? I just simply followed someone else’s tutorial.

Lastly, when you say add some printing do you mean turn on the nodes firing? Because I’ve been trying to get that back for a while now since it’s so useful for debugging but I can’t seem to find the reason why it’s turned off.