Happy new years to you too!
So I’ve been using this tutorial for my pickups: UE4 Grab & Throw Physics Objects | A Blueprint Tutorial by Devin Sherry - YouTube
which is summarized in: A new, community-hosted Unreal Engine Wiki - Announcements - Epic Developer Community Forums
I’ve been having problems where if my character approaches the ball really fast or if he turns suddenly the ball would fly off. I think the problem is since my character is in a top down view, the approach and transition between directions is too sudden and that causes the ball to fly off. What do you think would be a fix for this?
Thanks in advance!