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Problem with projectile collision when using a spline
Development
World Creation
spline-point
,
projectile-movement
,
path-follow
,
spline-mesh-componen
,
question
,
unreal-engine
KeyC0de
(KeyC0de)
June 13, 2020, 9:56pm
2
A velocity of 0 means hitscan, ie infinite velocity aka no trajectory. Did you solve your problem?
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