Thank you for reply.
I found in the code Add impulse on location for projectile and remove it. Now it’s working and object is not moving on the hit.
If I disable “simulate physics” on vehicle than vehicle does not move when possessed.
Horse already have disabled simulate physics and still can hit the car.
So basically, I want when vehicle hit the character it won’t stop/block (and I will simulate ragdoll on character if needed). For some reason it’s not working.
For instance, condition for trigger ragdoll is: vehicle speed>=20, but than character only rotates for 90 degrees on hit. Something is really weird with UE4 physics.