Problem with Physical Animation

You mean you’d like your character be driven by animation but have some physics? for example walk, but a little “wobbly”? If so you might have more luck with physical control. In anim graph in anim blueprint u have a rigidbodywithcontrol node. Also you can acaces it in blueprint with physic control component. New Character Physics in UE5: Can You Pet the Dog? | GDC 2023 (youtube.com). I personaly have a problem with jittering when parented to simulated body, but in your case it might work properly.