Hello and sorry about the very generic title but I am not sure how to name this problem, which is probably why I have not been able to find a solution.
Anyway, I am trying to make an active ragdoll locomotion (with very little success xD) and I am using the physical animation component to enable physics and apply different animation profiles and constraints profiles.
When in T-Pose it looks like it is working fine:
But when in Idle it breaks:
You can see that strangely the constraints are even moved in a different location
I am not sure what I am doing wrong.
Can anyone help?
Best,
Nik