Problem with Physical Animation

Hello and sorry about the very generic title but I am not sure how to name this problem, which is probably why I have not been able to find a solution.

Anyway, I am trying to make an active ragdoll locomotion (with very little success xD) and I am using the physical animation component to enable physics and apply different animation profiles and constraints profiles.

When in T-Pose it looks like it is working fine:

But when in Idle it breaks:

image

You can see that strangely the constraints are even moved in a different location

I am not sure what I am doing wrong.
Can anyone help?

Best,
Nik

You mean you’d like your character be driven by animation but have some physics? for example walk, but a little “wobbly”? If so you might have more luck with physical control. In anim graph in anim blueprint u have a rigidbodywithcontrol node. Also you can acaces it in blueprint with physic control component. New Character Physics in UE5: Can You Pet the Dog? | GDC 2023 (youtube.com). I personaly have a problem with jittering when parented to simulated body, but in your case it might work properly.