Problem with OnComponentHit

Add a first argument UPrimitiveComponent* in your OnHit function

In .h

UFUNCTION()
void OnHit(UPrimitiveComponent* HitComponent, AActor* OtherActor, UPrimitiveComponent* OtherComponent, FVector NormalImpulse, const FHitResult& Hit);

In .cpp:

void AFPSProjectile::OnHit(UPrimitiveComponent* HitComponent, AActor* OtherActor, UPrimitiveComponent* OtherComponent, FVector NormalImpulse, const FHitResult& Hit)
{
	if (OtherActor != this && OtherComponent->IsSimulatingPhysics())
	{
		OtherComponent->AddImpulseAtLocation(ProjectileMovementComponent->Velocity * 100.0f, Hit.ImpactPoint);
	}
}