Problem with making the Rewind Ability

I may be wrong, but apparently you can’t set the rotation of a possessed pawn directly with “set actor rotation”; you must instead apply the rotators from your facing array to the player controller via Set Control Rotation.

I suppose you could also use a separate camera and unpossess the player pawn while keeping the camera active, before repossessing it after the rewind function ends; in that way you should be able to use Set Actor Rotation.

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