Well no, you don’t have to upload your build to itunes connect to test IAP but you need to have it setup correctly in order to work.
I have mine with shipping and both " For Distribution " and " Full Rebuild " check.
I posted my issue, workflow and solution in this post, read carefully to see if you miss a typo that preventing IAP to work. As for blueprint, after i finally got it working, i since deleted the whole thing because i was still having trouble purchasing the content i was selling.
Post your blueprints to see if i or anybody can help you further.
If i added the
[OnlineSubsystem]
DefaultPlatformService=IOS
to my defaultengine.ini, it’ll shows that the module can’t be loaded.
And i see has the ShowExternalLoginUI node added in level blueprint. It’s not compulsory right. As i do not have game center features.
I’ll post my blueprints here later on, and thanks a lot!!
Sorry for the late reply, in my defaultengine.ini i don’t have that piece of line.
As for ShowExternalLoginUI if I’m not mistaken that for GameCenter I didn’t have either, don’t worry about that.
Do you have InAppPurchase enable in your provision and certificate ?
If you have everything setup like mine and or like facepalm and it still not working it could be you blueprints.