I am having this issue for a few days and i can`t seem to find the answer.
ll try to explain it on its best way. I have a 3Ds Max model and Boujou scene. First, i exported my 3Ds max model into UE4 through datasmith, and did the materials, lighting part. After that, i was working on my movie scene in Boujou where i created the camera and exported it in my 3Ds max model. I opened my 3Ds max model, positioned the camera the way i wanted to be and exported only the camera into my UE4 model from before. Now, when i Add Level Sequence and import the camera from 3Ds Max, the camera is not on the position it should be and i am getting the " the object bound to this track is missing" error. This error is gone when i switch to Possessable but i cant “assign actor” because i cant find the imported camera. Anyhow, during the rendering the camera is stucked in one place, not moving. Tried to record with .jpg but since the camera is not moving, only one frame is rendering. You can see the images for a better clue of what am i talking about.
Also you can see the error i get.