Yes, there are OnPossessed events for Lyra Character c++ class, that should activate when the pawn is possessed, but I don’t think it is triggering. I am not that good with C++, so I am not exactly sure what is happening.
Yes, there are OnPossessed events for Lyra Character c++ class, that should activate when the pawn is possessed, but I don’t think it is triggering. I am not that good with C++, so I am not exactly sure what is happening.