I am trying to learn UE 5.6 and make a arpg multiplayer at the same time.
Up to now im using 100% blueprinting.
But using gemini to review my progress it recomended i use GAS which seems to require c++ setup.
I did all the steps and trouble shooting gemini said to do.
But i still cannot find the gameplayabilitiesinterface when i try to add it to my character blueprint.
I have installed visual studio community and turned on game dev kit.
Made a new c++ project ( for testing)
Increased my storage mapping so i didnt get memory errors while compiling.
Installed the plugin and setup the .h .cpp files.
Added the component to my character.
But when i look for the interface its not on the list.
Does it have to be added in c++ only?
Or am i missing something..
Sorry i dont like c++… not familiar with it.
GAS is used to setup ability system components, if setup properly you should be able to add it to the components area in BP, although it’d be optimal to just add it and it’s functionality to the class via c++. I don’t know much about Gemini, but AI from what I understand can be problematic when trying to implement custom code. I followed a tutorial from Alamars Dev Domain on YouTube to setup GAS in c++. Id highly recommend it, it helps develop an understanding of the code and BP implementation, and actually works pretty well in my project
Hey, thanks for the reply and i will check them out.
I am able to add the component. But dont see the interface on the list to add.
According to the documentation i see its built into the addon. But i cant seem to get access to it through blueprints.
Wondering if its c++ only