So I have two gamepads hooked up and both of them are working and navigate the editor’s viewport. As I play the game only keyboard and my first gamepad are injecting input and changing “Skip Assigning Gamepad to Player 1” option won’t make any difference.
In the first image my keyboard and my first gamepad control player 0 or don’t work at all.
On the second one I made a custom controller blueprint and I was able to directly input movement to only player 1 but I don’t think that would be a scalable solution.
Also I have tried to disable default pawn class and manually create players and spawning them and posses them by controllers and get a reference from it to “Enhance Input Local Player Subsystem” node by a player controller variable on the spawn but it didn’t work.
My gamepads work fine on UE 5.0.3 with the old input system.

