Problem with Enhanced Input and Split Screen on UE 5.1

you don’t need the context mapping in the pawn you can actually just add it directly to the controller you create in the gamemode → create local player-> EIS local player subsystem-> add mapping context. This way you don’t need a delay because your not casting from the player to a controller that may not have possessed the pawn just yet.
I’ve done something similar here in the video below.

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