Problem With Character rotation on Client

ok so turns out it has caused my character to move relative to the character instead of relative to the world like id like for it to. for example. I press ‘w’ to move forward 5 meters, then I turn 90 degrees to the left and the pressed ‘a’ to move left 5 meters. I would end up where i started. any idea how to fix this?

This is how I handle movement. I can see how this would cause a problem since i’m getting the control rotation.

EDIT: Well I fixed it. I used a make rot node and just left all of the values at default ‘0.0’. it seemed to solve the problem. seems a little unorthadox though haha. :stuck_out_tongue: