ok so turns out it has caused my character to move relative to the character instead of relative to the world like id like for it to. for example. I press ‘w’ to move forward 5 meters, then I turn 90 degrees to the left and the pressed ‘a’ to move left 5 meters. I would end up where i started. any idea how to fix this?
This is how I handle movement. I can see how this would cause a problem since i’m getting the control rotation.
EDIT: Well I fixed it. I used a make rot node and just left all of the values at default ‘0.0’. it seemed to solve the problem. seems a little unorthadox though haha.