Problem With Character rotation on Client

Sorry, I just realized there is a better way… you can simply add this into the TopDownController blueprint instead of my previous example:


And since we are using GetHitResultUnderCursor instead of mouse coordinates we can have any camera rotation we want (no need for it to be directly facing down).

Keep in mind, you still need the character movement in you character blueprint with “Use Controller Desired Rotation” enabled.

Enjoy :slight_smile: