Problem With Character rotation on Client

Thank you very much for your answer and for the pic, I’m sorry I’m so late, work has had me caged lately.
Yeah, it resembles a bit to that(in terms of replication), I came here because of a recommendation from another forum.

I was trying just to add a box(StaticMesh) that follows the camera’s ‘‘orbit’’ around a default 3rdPersonChar. It sounds very easy, but its movement wasn’t replicating in the clients at all.

It kinda goes like this:

  • I have a 3rd person Map by default.
  • I set it to Listen Server +2 clients
  • I changed the default GameModeBase for a GameMode because I’m been told the second one is specially made for multiplayer games.
  • on the (box) StaticMesh component I checked the box for replicating

Then first I made it children of the camera and later, of the spring arm and didn’t work either, even when I marked those to replicate too

After that tried to make the box mesh follow the camera movements via blueprints, didn’t work (that’s how I got here)

Finally and following an idea your pic gave me I tried this and it works, but the movent is very clunky (even marking Teleport of Sweep) and I’m thinking maybe there’s another way more efficient to achieve it, bc [Event Tick] + [Authority Switch], I think I’m making a mess here lol.