Thank you very much for your answer and for the pic, I’m sorry I’m so late, work has had me caged lately.
Yeah, it resembles a bit to that(in terms of replication), I came here because of a recommendation from another forum.
I was trying just to add a box(StaticMesh) that follows the camera’s ‘‘orbit’’ around a default 3rdPersonChar. It sounds very easy, but its movement wasn’t replicating in the clients at all.
It kinda goes like this:
- I have a 3rd person Map by default.
- I set it to Listen Server +2 clients
- I changed the default GameModeBase for a GameMode because I’m been told the second one is specially made for multiplayer games.
- on the (box) StaticMesh component I checked the box for replicating
Then first I made it children of the camera and later, of the spring arm and didn’t work either, even when I marked those to replicate too
After that tried to make the box mesh follow the camera movements via blueprints, didn’t work (that’s how I got here)
Finally and following an idea your pic gave me I tried this and it works, but the movent is very clunky (even marking Teleport of Sweep) and I’m thinking maybe there’s another way more efficient to achieve it, bc [Event Tick] + [Authority Switch], I think I’m making a mess here lol.