Problem with Character Movement Replication in Multiplayer

I’ve run into a similar issue with character movement replication before it can be really tricky when the client-side position doesn’t update correctly on the server. Sometimes adjusting the movement component settings or double-checking how RPCs are handled helps. There’s also a related discussion here that might give you some extra insight:https://forums.unrealengine.com/t/how-to-replicate-character-movement-component/2609759