Problem with chained teleports not ending up with the correct end location after calculating location vectors

Hey @MaggyMage

you could maybe just have a threshold problem with one of your input actions.
But there could also be a problem with all those booleans and branches. I just skipped through the video but there where some parts I would do different.

UE53_ChainedTeleports.zip (84.3 KB)

This is in the character:

Enable Enhanced Input:

Camera:

Teleport to the last sphere:

Reset the data, delete spheres and start from character location:

Use movement input to also place the spheres:

Teleport to each sphere (alternative):

Overiew:

The IA actions are the standard ThirdPerson inputs and the IA_ExecuteTeleport ist just LeftMouseButton.