Problem with binding event dispatcher

It would be easier if you make it a BP.

You need a central BP to figure out if the puzzle is solved. You can’t do it with the pillars alone…

Or, you can just make a central BP the player can’t see to do the calculation, but then you have to tell it what’s happening with the cube :slight_smile: ( what is on each face etc ).

pillars

So the interface only has this

and the center pillar has

The outer pillars have to figure out if they have been rotated correctly, and then call the interface