Problem when running the project

Looks like hardware raytracing itself might be bugged this patch. Does this issue apply to other fresh sample projects as well? I’m seeing incompatibilities with the water plugin + megalights even if disabled. If it does apply to everything, I’d first try verifying the engine just as a precaution, updating GPU drivers, and testing on other projects as well just to verify it’s global. If it is and can be reproduced, I would submit a bug here:

https://www.unrealengine.com/en-US/support/report-a-bug