Is this what you meant?
Because there’s something weird, as you can see (-> v=SlaQCsNhZ5c) the enemies simply jump along the z axis (actually, in the video the don’t just because i killed the z axis in the make rot).
Multiplying the launch velocity does nothing, apparently, and I also tried to multiply the single floats before the make vector.
Could that “get all actors of class” be the problem? Because I can’t plug the “Array element” of the ForEachLoop directly in the “target” of the launch.
