Aaaaaand it works! Finally everything works fine! v=TnZI9WI9sBU
Here’s the updated bp:
I found the “stop movement” node, that nullifies the AI move to before the launch. At the end of the loop body, I’ve put another loop that resets the collisions of every enemy in game, after a little delay that avoids every possible problem until every enemy has landed on the ground.
With this set up the “AI goal” variable is now useless so I don’t need it anymore.
Thank you A LOT for your help and your patience!
