Hi everyone, I need help with this problem (sorry for the bad quality of the video, I was in a hurry): https://drive.google.com/open?id=0B_V9msX4QBSZdFVJdUJITkJBazQ
As you can see, I have a blueprint (made using this guide: [4.9] Custom Cursors using UMG Widgets (with image change on mouse-over!) - Community Content, Tools and Tutorials - Unreal Engine Forums) that shows up a custom cursor on the screen, where the mouse cursor is;
I have also a blueprint that makes my character facing always the mouse cursor.
These blueprints are supposed to make my character fire where I aim with the mouse cursor, but he always shoot in the wrong direction.
I think that this problem is partly caused by the animation, but I noticed that, in a less bad manner, also when my character was not animated yet.
What can I do to solve that?