file attach didn’t work so I did parts at a time
Log file open, 05/21/14 15:03:05
LogModuleManager:Warning: ModuleManager: Module ‘PakFile’ not found - it’s StaticallyLinkedModuleInitializers function is null.
LogInit: Version: 4.1.1-2068268+++depot+UE4-LauncherReleases
LogInit: Compiled (64-bit): May 9 2014 12:03:12
LogInit: Build Configuration: Shipping
LogInit: Branch Name: ++depot+UE4-LauncherReleases
LogInit: Command line: “C:\Program Files\Unreal Engine\Launcher\Engine\Binaries\Win64\UnrealEngineLauncher.exe” -SaveToUserDir
LogInit: Base directory: C:/Program Files/Unreal Engine/Launcher/Engine/Binaries/Win64/
LogInit: Rocket: 0
[2014.05.21-22.03.05:385][ 0]LogTaskGraph: Started task graph with 2 named threads and 4 total threads.
[2014.05.21-22.03.05:416][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
[2014.05.21-22.03.05:416][ 0]LogInit: Object subsystem initialized
[2014.05.21-22.03.05:416][ 0]LogInit: Computer: MIKES-PC
[2014.05.21-22.03.05:416][ 0]LogInit: User:
[2014.05.21-22.03.05:416][ 0]LogInit: CPU Page size=4096, Cores=4
[2014.05.21-22.03.05:416][ 0]LogInit: High frequency timer resolution =1.765966 MHz
[2014.05.21-22.03.05:416][ 0]LogMemory: Memory total: Physical=7.9GB (8GB approx) Virtual=8192.0GB
[2014.05.21-22.03.05:416][ 0]LogMemory: Platform Memory Stats for Windows
[2014.05.21-22.03.05:416][ 0]LogMemory: Process Physical Memory: 45.57 MB used, 45.57 MB peak
[2014.05.21-22.03.05:416][ 0]LogMemory: Process Virtual Memory: 39.11 MB used, 39.11 MB peak
[2014.05.21-22.03.05:416][ 0]LogMemory: Physical Memory: 1357.35 MB used, 8062.35 MB total
[2014.05.21-22.03.05:416][ 0]LogMemory: Virtual Memory: 142.51 MB used, 8388608.00 MB total
[2014.05.21-22.03.05:432][ 0]LogTaskGraph: Started task graph with 2 named threads and 4 total threads.
[2014.05.21-22.03.05:709][ 0]LogWindows:Error: appError called: Assertion failed: SUCCEEDED(Hr)