Private Properties in AActor causing headaches with Custom Replication!

Actually I suspect that physics code might be decoupled from even component, because skeletal mesh might be controlled by several rigid bodies (PhysicsAsset) and I vaguely remember seiing some kind of FSomethingPhysXRelated structure somewhere. If you search through engine code for physx references/subroutines you should find that one - all object settings, like use of CCD are stored in it.