*bump*
They can even be overriden !
Not only are private functions visible and callable, you can actually override them in child-blueprints.
This is a consistent bug since UE 4.09.
It would be nice, if it would get higher fix-priority.
*bump*
They can even be overriden !
Not only are private functions visible and callable, you can actually override them in child-blueprints.
This is a consistent bug since UE 4.09.
It would be nice, if it would get higher fix-priority.