Prexel, a 2D toolkit for UE4

Update 1: Sprite Sheets

I finally had some time over the past few days to work on adding basic support for spritesheets to Prexel.

Spritesheets can be sliced directly inside the editor (only grid setups are supported for now) or they can be imported from external files. Both Paper2D and JSON spritesheet files generated by Texture Packer are supported.

If multiple textures with matching names are found in the same folder of the main spritesheet texture, the system will take care of importing those as well. Naming conventions for additional textures can be configured in project settings:

The system can also be configured to enforce naming conventions on imported assets (such as textures) to help keeping project content organized.

An updated version of the library and example project is available for download in the first post. Spritesheet support will be extremely useful for testing the next feature I’d like to work on: flipbooks!

Assets used in the images above are from the free Platform Game Assets pack by Bayat.