Preview does not appear when Blueprint Simulation is active

After a lot of trial and error and a good bit of reading I have found the solution to my dilemma. It is not related to the Level Editor tab or dragging the Level Editor tab.

The issue is described in great detail here :

In-Editor Testing (Play & Simulate) in Unreal Engine | Unreal Engine 5.0 Documentation

In a nutshell my little game start/stop commands where stuck in “Simulate” mode and that prevented the PIP from popping up when I clicked start in the Blueprint window. All I had to do was change the setting to “Selected Viewport” and everything worked perfectly after that.

The setting causing me all the grief is fixed on this pulldown shown below. I suppose I probably accidently hit Alt-S at somepoint and had accidently switched it to Simulate. Ooops !!

Again, thank you kindly for taking the time to read and suggest alternatives.

This problem can be considered closed.

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