< Note that instead of applying a torque I ended up just making it an angular acceleration change. If you want to apply torques you’ll have to take mass into account. >
I’m not seeing a node called “angular acceleration change” But I’m using “Add Angular Impulse In Degrees” and it seems to be working, but I’m not positive because my vehicle still is able to flip, but certainly less often. Any recommendations on a better node to use to effect angular acceleration?
Thanks for the script!