I have a light post which can be hit and destroyed by a vehicle. It works great but the same can be done by a character which I don’t want. First instinct is to create a separate collision for the light post mesh to block the character thus preventing the wake event. I am wondering is there a better way?
Dear valued Unreal Engine user,
Would using a custom collision preset with everything except Vehicles set to ignore, work for your use case?
Thank you for your continued support,
Thanks for the reply but it wouldn’t work as the character needs to be blocked by the actor.