Prevent wake events created by certain actors

I have a light post which can be hit and destroyed by a vehicle. It works great but the same can be done by a character which I don’t want. First instinct is to create a separate collision for the light post mesh to block the character thus preventing the wake event. I am wondering is there a better way?

Dear valued Unreal Engine user,

Would using a custom collision preset with everything except Vehicles set to ignore, work for your use case?

323614-custom.png

Thank you for your continued support,

Thanks for the reply but it wouldn’t work as the character needs to be blocked by the actor.