Prevent UE5 From appending the file name to the start of my imported FBX mesh names

Sadly that is a change that comes with the Interchange version of FBX importer that is new in 5.5.
That could be a nice thing to try once you migrate but be aware that because there was some leftover bugs and some change in default values some people find the transition not as smooth as it should be.

In the meantime maybe you could make an Editor Utility Widget to process folder and rename assets.
Something like this

1 Like