Prevent Character Capsule From Sliding

Hello!

So, I’m having an issue where there’s a considerable jerk in the beginning the movement of an attached object in the LEVEL SEQUENCER.

EDIT: I figured out that the issue is that the character’s CAPSULE COMPONENT is shifting/sliding upon movement of the object it is attached to (the train). How can I prevent the capsule from, well, behaving as it should?

A video has been attach to show the behavior.

You attached the main character just before the train move right ?

Try to disable collision just before the attachment :innocent: , usually fix most things.

1 Like

Oh, I did!

I’m finding that when the train moves, it shifts the capsule until it hits something solid.

(You can see it hit the first handrail. I disabled collision on it and the capsule slid all the way to the second handrail!)

Is there any way to prevent this?

(I’ve attached, as well as tried with and without collision.)

make sure you are attaching the whole character and not the ‘mesh’
and try to set SnapToTarget in the attach node.

1 Like

Again, the issue is that the CAPSULE is what is moving. And because the capsule is the parent, everything else moves along with it.

That’s why I attached the mesh and not the capsule, because the Character kept sliding around once the train moved.

So, is there any way to fix a character capsule component in place(?), is the new question.