Pressing a UMG button releases every currently pressed input

I doesn’t matter what I do for EntryWidgets. They always either Complete my input or Release key. I can’t for the life of me figure this out.

Example: If I’m holding E key or input action then click on an EntryWidget in TileView it spams Input action or releases my key press depending on whichever I’m using. This is driving me crazy. I keep thinking its something I’m doing wrong so I stared a clean project but still does the same behavior.

I’ve tried overiding inputs in multiple places to see if I can keep it from completing my input (or release key) but no joy. I need help… :frowning: