Thanks - but I’m not sure that will help. I already have a custom GameInstance which has a heap of variables I keep between levels. Works fine for keeping things alive… everything… but actors! An actor has to live in a map.
Thanks - but I’m not sure that will help. I already have a custom GameInstance which has a heap of variables I keep between levels. Works fine for keeping things alive… everything… but actors! An actor has to live in a map.