1.0.6 update is live now on Unreal Marketplace and itch.io.
1.0.6
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* Add Stamp Prefab option to level editor context menu to spawn disconnected prefab actor
* Add Replace Selected Actors with Prefab to context menu as a replacement of built-in "Replace Selected Actors with" function
* Add Change Prefab option to context menu
* Add "Replace Actors With Created Prefab" option in Prefab editor setting
* Add Prefab Component Visualizer
* Now generated blueprint will inherit mobility setting from prefab
* Add workaround to persist painted vertex color of blueprint instances inside prefab
* Fix ensure issue in generated blueprint
* Fix bug when creating a new prefab out of a prefab and immediately placing it will cause the contents of the original prefab in the scene to disappear
* Fix bug circular nested prefab might be created when applying prefab change
* Fix bug attempting to create nested prefab when nested prefab support is off
* Change Prefab editor module's LoadingPhase to PostEngineInit
* Minor code refactoring
The “Replace Actors With Created Prefab” and “Prefab Component Visualizer” options could be turn on from Prefab Tool editor setting.