Prefab Tool - Prefab Support for Unreal Engine

The new blueprint generation feature added in 1.0.4 is basically do what you described, except the changes on Prefab have to be apply to blueprint explicitly.

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The blueprint generation support need to be enabled in editor preference first.

PrefabGenerateBlueprint.jpg

Then you can:

1. Generate Blueprint to make a blueprint from selected prefab.

2. Update Blueprint: to update blueprint with selected prefab

**3. **the Update Blueprint operation is using the “Generated Blueprint” field as the update target, you can change the “Generated Blueprint” to make vary versions of blueprints base on same prefab actor.