Prefab Tool - Prefab Support for Unreal Engine

Thanks a lot for the suggestions.

I like the “stamp” prefab and the select sibling/children ideas, will find a way to implement them in future updates.

For the grouping prefab actors, I actually have once implemented that functionality in early prototype, but remove it since I found grouping not works well when nested. I’ll re-visit the grouping idea, and maybe add it as an experimental feature.