@,
Thanks for the fix! We’ve deployed it and is seems to be working well.
One unrelated thing: The prefab plugin doesn’t compile properly in non-unity builds. Mostly it’s missing some headers in cpp files. But a harder fix is that PrefabComponentDetails.cpp calls FPrefabAssetEditorModule::ShowHidePrefabActor. But that class and function is only defined in PrefabAssetEditorModule.cpp. I think the class will need to be hoisted up to a header for it to compile.
(We’re preparing our code for IWYU, so we’re doing some non-unity builds to make sure we’re doing the proper includes.)