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Prefab tools looks really great so far and we’re excited to start trying it in our workflow.
We have run into one problem/bug so far. We sometimes get a crash involving renaming objects. At map load, Prefab calls RevertAllPrefabActorsInCurrentLevel(). This eventually goes to ReplacePrefabInstances(), and then Rename. Rename fails because there’s already something in the map with the same name. This is a fatal error.
I’m not entirely certain how the map got into this state. The objects in the map with the same name either came from or were the original source of the prefab. We will try to get better reproduction case for you. But one can imagine that even a normal revert (i.e. one by hand) might be a problem if an object with the same name happened to be created.
Cheers,
shannon