Prefab Tool - Prefab Support for Unreal Engine

@:

There is an awesome plugin called Dungeon Architect. It has Snap module that requires dungeon modules to be BP actors. As-is, it’s really messy to be building modules using static meshes (or anything for that matter) inside BP Editor. Would your Prefab plugin make the task of building such BP actors (modules) a breeze?

Basically making a modules as part of the level in the Editor, then combining selected assets into a BP Actor and then edit it, if necessary, right in the Editor and not BP Editor ? (by edit I mean add/remove/move/rotate/scale components)

Thanks