Prefab Tool - Prefab Support for Unreal Engine

Hello there :slight_smile:

I bought your Plugin and I have encountered a behavior that I needed to report here.

I modified the name of a Blueprint Asset (an EnemyCharacter) and it created a Redirector asset.
This EnemyCharacter was used in several saved Prefabs.

I tried to right-click the redirector and fix it up (as I do each and everytime I encounter this behavior) but it wouldn’t fix itself (note that I’m working under version control with Tortoise SVN).

The outputlog reported yellow warning regarding assets that would be connected to the EnemyCharacter but wasn’t in use anymore and it just didn’t fix itself.

I could fix it after I removed each reference of that EnemyCharacter in every Prefabs referencing it.

If you have any lead on what might be causing this, I’d be glad to hear them :slight_smile:

In the meantime, have a good day ladies and gentlemen.

EDIT: If you don’t know what a redirector is, it’s an hidden and gray assets which automatically pops when renaming / moving assets used in at least two different places in your project. You can reveal it by filtring “Miscellaneous / Redirectors” in the project hierarchy.

EDIT2: New question \o/
Is it possible to add all components of a prefab to a Blueprint? (I know that I can’t add it as an actor component - since it is not one)
The better way I found is to drop the Prefab on an empty scene and convert all of its components to a Blueprint class but that’s not convenient if you have to do it a lot of times.