Prefab Tool - Prefab Support for Unreal Engine

@Sitrec, I think Prefab might not be the “right” solution/workaround for the blutility issue you encountered.

I posted my test blutility setup regrading spawning HISMC instances via blutility on your another post (
Blutility/Call in editor, is there any way to actually save spawned components? - Blueprint Visual Scripting - Unreal Engine Forums ), hope that helps.