Great! Would it be possible to add content to a prefab with blueprints?
I have a blutility that spawns hierarchical instanced static mesh components but have had trouble finding a decent way of saving them since they get reset by moving the blutility and doesn’t save with the level.
I don’t want to use construction script as I want to make sure it doesn’t run any code when starting the game.
It does work to select my blurility with it’s spawned components and convert them with your instance tool, but I run into problems when I want to add more instances later, having to convert everything back to meshes before instancing again is going to be tedious. I tried selecting the actor to add them to but it all HISMAs are located in different actors and doing it one by one would be too much work for what I’m trying to do.
Thanks!