Ali_Akbar
(Ali_Akbar)
May 13, 2017, 7:44am
14
As far as I know, there’s no way to tag an actor as “editor only” inside editor. You can mark a component as “editor only” to exclude the specific componet from cooking, but I assuem that’s not what you want.
Actually in my previous prefab implementation (Prefab Tool is my second attempt of Prefab implementation), there’s a concept call “Transient” Prefab. Once you mark a Prefab Actor in the level “Transient”, all childeren actors under this Prefab Actor will never be savee into map but be generated every time when map opened, which make them never be cooked hence “editor only”. But there was may limitations of that particular feature might confuse people and I haven’t found useful usecase myself so I ruled out that feature in current version.
May I ask what kind of situation you need for editor-only actors?
You might want to have a look at AGroupActor. It resides in the engine’s editor module and is not available in the map’s actor list in standalone builds