Prefab Tool - Prefab Support for Unreal Engine

Hey , I’ve got a new issue for you, this time with painted foliage. I was able to repro it in UE 4.20.3 with PrefabTool version 1.2.1.1.

Repro:

  1. In a new scene, create a new prefab with some meshes (I just used the table and chairs from the Starter Content).
  2. Switch to the Foliage Painter mode (shift+4)
  3. Add some foliage and then paint it on to the meshes in your prefab.
  4. Return to normal mode (shift+1)
  5. “UnLock” the prefab.
  6. “Apply and Lock” the prefab.

Result:
Any foliage that was painted on to the prefab’s meshes disappear (foliage painted to non-prefab meshes remain).

Expected:
Foliage painted to a prefab remain after an “Apply and Lock” operation.