Hey , I’ve got a new issue for you, this time with painted foliage. I was able to repro it in UE 4.20.3 with PrefabTool version 1.2.1.1.
Repro:
- In a new scene, create a new prefab with some meshes (I just used the table and chairs from the Starter Content).
- Switch to the Foliage Painter mode (shift+4)
- Add some foliage and then paint it on to the meshes in your prefab.
- Return to normal mode (shift+1)
- “UnLock” the prefab.
- “Apply and Lock” the prefab.
Result:
Any foliage that was painted on to the prefab’s meshes disappear (foliage painted to non-prefab meshes remain).
Expected:
Foliage painted to a prefab remain after an “Apply and Lock” operation.