Prefab Tool - Prefab Support for Unreal Engine

Nice work @. This is a much needed feature in the engine. Looking forward to the release.

It looks like this will work only from within the editor? Can we have a reference to a prefab asset class and then later spawn an actor using that class using the spawn actor blueprint node? If not, would it be possible to also support runtime spawning as it will be useful while building procedural levels at runtime

https://docs.unrealengine.com/latest/images/Gameplay/HowTo/SpawnAndDestroyActors/Blueprints/GHT1_4.jpg